Ken's Sandbox

Asset Creation Evolved…

Tool : Procedural Tint mask Substance v0.1

With the amount of customization that happens in games now, in any genre, there is a ton of tint masks that need to be generated by artists. This tools aim was to automate the generation of these masks. I start by taking the final colour maps, find the Albedo by removing shading and lighting info as best I can. I then identify the 3 dominant colours of the map. This test is a fairly worst case scenario where most colours in the texture are in the same family so the gamut is small.

Apr 2018
Oct 2017
Mar 2017
Nov 2015
Mar 2015
Feb 2015
Jan 2015
Oct 2014
Sep 2014
© 2015 Kenneth Finlayson Contact Me